By Chuck Wendig, Malcolm Sheppard, John Snead, Matthew McFarland, John Newman, Alex Scokel
The trail Perilous
The street is harmful, and you can be torn aside via the Thorns. The vacation spot is a hazard of loss of life, or the go back to slavery. yet there’s a lot to be won for these courageous and shrewdpermanent adequate to dare the go back — the go back to Faerie.
A Chronicle ebook for Changeling: The Lost™
• recommendation at the Changeling endgame, from elevated strength degrees and forging new Contracts to the narrative constitution of the game
• assistance on taking a chronicle into Arcadia itself, dealing with the risks there and the genuine Fae at their top of power
• Wyrd evolution, Faerie domain names, the sport of Immortals, and extra
Read or Download Equinox Road (Changeling: the Lost) PDF
Best role-playing games books
Welcome to the Danse Macabre
Since time immemorial, the Kindred - vampires - have stalked their prey, unseen via the mortal lots. Their international is a xenophobic nightmare, populated by means of tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified via the mysterious curse of vampirism. and also you may subscribe to them? you will reside endlessly? To play the lusts of mortals like a violinist performs the strings? Then pay attention, the associated fee is steep to go into the neofeudal hell that the Damned have wrought.
Welcome to Undeath
Join the revival of the Storytelling culture. Vampire: The Requiem invitations you to inform your personal tales set in the global of the Kindred. This booklet contains ideas for utilizing vampires in global of Darkness chronicles, protecting every thing from the 5 clans to covenants to Disciplines, bloodlines, storytelling suggestion and an entire unfold of video game structures governing the undead. Hardcover. calls for the realm of Darkness rulebook for play.
Diaspora is a self-contained role-playing video game, with ideas for starship battles, person strive against, social interplay, and platoon-scale engagement, in an unique technology fiction environment that you simply support design.
Humans were in area tens of millions of years, and societies have risen and fallen such a lot of instances that nobody recollects the place we come from.
Colonies are grouped in clusters of some platforms attached by way of slipstreams – artifacts of the cosmos or even a forgotten know-how. in simple terms the slipstreams let commute swifter than gentle. except that, spacecraft make do with response drives, dumping warmth as top they can.
Diaspora makes use of the destiny model three engine from Spirit of the Century. It contains large simplification and amendment of the SotC center (reducing the Stunts method, for instance, to 4 pages) and the addition of numerous mini-games that may be run as autonomous wargames exterior to the RPG itself. Of specific curiosity are the platoon-scale wargame which supplies an entire miniatures sf/armour online game utilizing story-driving parts instead of simulation, and the 1st consultation surroundings iteration principles, which contain the gamers in addition to the GM in making a cluster of famous person systems.
2010 ENnies - top principles - Winner
There were 8 earlier WORLDS.
Each global stretched throughout mammoth millennia of time. every one performed host to a race whose civilizations rose to supremacy yet finally died or scattered, disappeared or transcended. throughout the time every one international flourished, those who governed it spoke to the celebs, reengineered their actual our bodies, and mastered shape and essence, all of their personal certain ways.
Each left at the back of remnants.
The humans of the recent world—the 9th World—sometimes name those remnants magic, and who're we to assert they’re incorrect? yet so much supply a special identify to the legacies of the nigh-unimaginable earlier. They name them. ..
Set in a miles, some distance far away destiny, the Numenera RPG places a brand new spin on conventional myth, developing anything detailed to reinvigorate the mind's eye of players far and wide. participant characters discover a global of poser and threat to discover leftover artifacts of the earlier: bits of nanotechnology, the datasphere threaded between still-orbiting satellites, bio-engineered creatures, and myriad unusual and wondrous units that defy knowing. Numenera is ready researching the wonders of the worlds that got here earlier than, no longer for his or her personal sake, yet because the capacity to enhance the current and construct a future.
With streamlined, intuitive principles, Numenera permits gamers to create characters in mins and places the emphasis again on tale instead of arduous mechanics. Numenera is the most recent construction of 1 of the largest names in roleplaying video games, award-winning clothier and fan-favorite Monte Cook.
The attractive, 416-page Numenera PDF is greatly cross-linked for severe ease of use.
Streamlined, story-based mechanics
The skill for gamers to create the nature they honestly are looking to play
Open-ended gameplay with a robust narrative
A concentrate on secret and the unknown, filling gamers with a feeling of wonder
A whole evaluation of the 9th global environment, packed with imaginitive rules, worthy hooks, fascinating characters, and wild locales
A bestiary of greater than fifty creatures and characters
Descriptions of countless numbers of technological items
Three chapters of online game studying suggestion written by means of one of many prime specialists at the topic
Four adventures to kickstart any crusade
The namesake of the whole video game line, the “numenera” are artifacts, oddities, and little bits of just about magic-like expertise left to the 9th global by means of one thousand million years of earlier civilizations. Now the 9th World’s prime specialist, the redoubtable (though possibly no longer totally sane) Sir Arthour, brings approximately 1,000 new goods to the Numenera gaming desk.
- Hillmen of the Trollshaws (MERP ICE #8040)
- Blood Treachery (Mage: The Ascension)
- Hengeyokai: Shapeshifters of the East (Werewolf: The Apocalypse)
- Pathfinder Campaign Setting: Pathfinder Society Field Guide
- In Strange Aeons: Lovecraftian Numenera
- Monster Manual
Extra resources for Equinox Road (Changeling: the Lost)
You can get it cheap, but it ain’t free. Finalizing the Deal To allow a Contract to be extended to all Lost, the creator must write it into the greater pattern of the Wyrd. To do this, she must venture into the Hedge and perform a powerful sacrifice. The object of the sacrifice is variable, but it must always be of substantial mythic worth. Sacrificing a five-dot token is sufficient, as is killing one of the Gentry. However, the most common sacrifice is easier to acquire, if also somewhat drastic.
They find you. They communicate with you. Never, ever vice versa. ) It’s important to note that, for the most part, they don’t ascribe moral judgment to the subjective requirement of a sovereign’s extraordinary rule. A tyrant who breaks the backs of his subjects but still manages to close down that Hedge gateway that’s been the source of the Great Hobgoblin Plague is just as notable as the benevolent ruler who ends a centurieslong monarchy to instill a democracy among the oppressed changelings.
As a result, five-dot clauses are designed to be a little less powerful overall than other fivedot powers; changelings make up the difference by purchasing in bulk. Naturally, if you aren’t the least bit interested in crossover, or at least have a more balanced view of crossover, you can ignore this basic guideline. If power comparison doesn’t come up into play, it’s not likely to ruffle feathers. This guideline should only be observed if somebody’s going to have less fun thanks to their choice of character type.