By Rob Heinsoo, Eytan Bernstein
Hundreds of thousands of latest guns, instruments, and magic goods to your D&D character.
Whether you're a participant searching for a brand new piece of kit or a Dungeon grasp stocking a dragon's hoard, this ebook has precisely what you would like.
Read Online or Download Adventurer's Vault 2 (Dungeons & Dragons 4th Ed: Supplement) PDF
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There were 8 past WORLDS.
Each global stretched throughout sizeable millennia of time. every one performed host to a race whose civilizations rose to supremacy yet ultimately died or scattered, disappeared or transcended. through the time each one global flourished, those who governed it spoke to the celebrities, reengineered their actual our bodies, and mastered shape and essence, all of their personal exact ways.
Each left at the back of remnants.
The humans of the recent world—the 9th World—sometimes name those remnants magic, and who're we to assert they’re flawed? yet so much provide a different identify to the legacies of the nigh-unimaginable earlier. They name them. ..
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Four adventures to kickstart any crusade
The namesake of the whole video game line, the “numenera” are artifacts, oddities, and little bits of virtually magic-like expertise left to the 9th international through a thousand million years of earlier civilizations. Now the 9th World’s premiere professional, the redoubtable (though maybe no longer totally sane) Sir Arthour, brings approximately 1,000 new goods to the Numenera gaming desk.
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Extra resources for Adventurer's Vault 2 (Dungeons & Dragons 4th Ed: Supplement)
The heroine is now Divided from her companions and has an Injury that makes her Gravid. Steven explains that a Gravid person cannot willingly harm a Locust soldier. ) Chapter Three: Narrator 35 Challenging the Heroine The choices, questions, and events of each chapter build to a climactic moment when the Narrator Challenges the heroine. The Challenge is the moment in which the heroine might succeed or fail and might be heroic or immature. As each chapter develops toward a Challenge, keep in mind three guiding factors: the heroine’s goal, the antagonist’s plans, and your current theme.
Can she resist accepting help from an untrustworthy source? The Dark Place The heroine and her companions must travel a dark or dangerous path. HH Opening Location: A dangerous place that is not easily traversed or escaped, such as a maze, forest, dream world, dungeon, difficult mountain pass, the Fire Swamp HH Characters Introduced: Other World inhabitants, antagonist’s minions, antagonist HH Challenge: Does the heroine travel fast enough to stop someone from getting hurt? Does she resist the urge to give up and wait for someone to rescue her?
Normally, the Narrator must choose either an Injury or a Division for the heroine. 38 Heroine T Playing a Great Narrator he rules above are all you need to know in order to play a Narrator. If you have experience with Heroine or other storytelling games, use the following advice to contribute to an even greater story for your group. Your mission as the Narrator is to guide the story from the Heroine Player’s introduction to the conclusion. Can you craft a Challenge that reflects the feeling of fear, selfishness, or confusion that the heroine displayed in her regular life?